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Answer by SonicFan

Sorry,i copied the wrong script because i was doing some tests on the script. But i finally Fixed it and here is the script. var adjustSpeed : float = 1; public var fromRotation : Quaternion; private...

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Answer by SonicFan

Hello again i know it's been while since i asked this question but i finally got it working and here is the code for any one who have the same problem. Vector3 pos = target.TransformPoint(Vector3.up);...

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Answer by SonicFan

Did you try transform.rotate. public float RotateSpeed = 100; // Update is called once per frame void Update () { transform.Rotate(0,Input.GetAxis("Horizontal") * RotateSpeed * Time.deltaTime , 0); }...

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